TwoSided = false
bDisableDepthTest = false
bIsMasked = false
ReferencedTextures[1] =
{
    ReferencedTextures[0] = Texture2D'/Game/Global/Props/controllers/monterey_controller_bc.monterey_controller_bc'
}
Expressions[118] =
{
    Expressions[3] = MaterialExpressionTextureSample'/Game/Global/Props/controllers/controller_m.MaterialExpressionTextureSample_0'
    Expressions[6] = MaterialExpressionScalarParameter'/Game/Global/Props/controllers/controller_m.MaterialExpressionScalarParameter_4'
    Expressions[7] = MaterialExpressionScalarParameter'/Game/Global/Props/controllers/controller_m.MaterialExpressionScalarParameter_5'
    Expressions[8] = MaterialExpressionScalarParameter'/Game/Global/Props/controllers/controller_m.MaterialExpressionScalarParameter_6'
    Expressions[10] = MaterialExpressionScalarParameter'/Game/Global/Props/controllers/controller_m.MaterialExpressionScalarParameter_7'
    Expressions[14] = MaterialExpressionScalarParameter'/Game/Global/Props/controllers/controller_m.MaterialExpressionScalarParameter_1'
    Expressions[21] = MaterialExpressionScalarParameter'/Game/Global/Props/controllers/controller_m.MaterialExpressionScalarParameter_10'
    Expressions[30] = MaterialExpressionScalarParameter'/Game/Global/Props/controllers/controller_m.MaterialExpressionScalarParameter_2'
    Expressions[33] = MaterialExpressionVectorParameter'/Game/Global/Props/controllers/controller_m.MaterialExpressionVectorParameter_2'
    Expressions[36] = MaterialExpressionScalarParameter'/Game/Global/Props/controllers/controller_m.MaterialExpressionScalarParameter_0'
    Expressions[37] = MaterialExpressionScalarParameter'/Game/Global/Props/controllers/controller_m.MaterialExpressionScalarParameter_3'
    Expressions[53] = MaterialExpressionScalarParameter'/Game/Global/Props/controllers/controller_m.MaterialExpressionScalarParameter_20'
    Expressions[56] = MaterialExpressionScalarParameter'/Game/Global/Props/controllers/controller_m.MaterialExpressionScalarParameter_22'
    Expressions[58] = MaterialExpressionScalarParameter'/Game/Global/Props/controllers/controller_m.MaterialExpressionScalarParameter_29'
    Expressions[59] = MaterialExpressionVectorParameter'/Game/Global/Props/controllers/controller_m.MaterialExpressionVectorParameter_15'
    Expressions[64] = MaterialExpressionScalarParameter'/Game/Global/Props/controllers/controller_m.MaterialExpressionScalarParameter_30'
    Expressions[65] = MaterialExpressionScalarParameter'/Game/Global/Props/controllers/controller_m.MaterialExpressionScalarParameter_31'
    Expressions[117] = MaterialExpressionVectorParameter'/Game/Global/Props/controllers/controller_m.MaterialExpressionVectorParameter_4'
}
CachedExpressionData =
{
    Parameters =
    {
        Entries[5] =
        {
            Entries[0] = { ParameterInfos[0]={} }
            Entries[1] = { ParameterInfos[0]={} }
            Entries[2] = { ParameterInfos[0]={} }
            Entries[3] = { ParameterInfos[0]={} }
            Entries[4] = { ParameterInfos[0]={} }
        }
        ScalarValues[0] = {}
        VectorValues[0] = {}
        TextureValues[0] = {}
    }
    ReferencedTextures[0] = {}
}
BlendMode = BLEND_Masked (1)
OpacityMaskClipValue = 0.333
CollectedTextureParameters[0] = {}
CollectedScalarParameters[14] =
{
    CollectedScalarParameters[0] = { Value=0.025, Name=spec_intensity, Group=None }
    CollectedScalarParameters[1] = { Value=1, Name=spec_tightness, Group=None }
    CollectedScalarParameters[2] = { Value=0.15, Name=shadowAdd, Group=None }
    CollectedScalarParameters[3] = { Value=1.85, Name=diffuse_mult, Group=None }
    CollectedScalarParameters[4] = { Value=0, Name=fade, Group=None }
    CollectedScalarParameters[5] = { Value=0.01, Name=ssMaxAdd, Group=None }
    CollectedScalarParameters[6] = { Value=0, Name=fresnelMult, Group=None }
    CollectedScalarParameters[7] = { Value=-0.22, Name=fadeAdjuster, Group=None }
    CollectedScalarParameters[8] = { Value=24, Name=tiling_1, Group=None }
    CollectedScalarParameters[9] =
    {
        Value = 0.6
        Name = Basics Transition Blend Sharpness
        Group = Basics Transition
    }
    CollectedScalarParameters[10] =
    {
        Value = 9.85671
        Name = Basics Transition Glow Intensity
        Group = Basics Transition
    }
    CollectedScalarParameters[11] =
    {
        Value = 5.5
        Name = Basics Transition Glow Power
        Group = Basics Transition
    }
    CollectedScalarParameters[12] =
    {
        Value = 0
        Name = Basics Transition Min Value
        Group = Basics Transition
    }
    CollectedScalarParameters[13] =
    {
        Value = 1.56005
        Name = Basics Transition Max Value
        Group = Basics Transition
    }
}
CollectedVectorParameters[3] =
{
    CollectedVectorParameters[0] =
    {
        Value = { R=0.259171, G=0.658651, B=1, A=0 }
        Name = glowColor
        Group = None
    }
    CollectedVectorParameters[1] =
    {
        Value = { R=0.966579, G=0.105379, B=1, A=0 }
        Name = Basics Transition Color
        Group = None
    }
    CollectedVectorParameters[2] =
    {
        Value = { R=0.953, G=-0.511, B=3.03, A=1 }
        Name = center
        Group = None
    }
}
ScalarParameterValues[0] = {}
TextureParameterValues[0] = {}
VectorParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
ReferencedTextureGuids[0] = {}
QualityLevelsUsed[0] = {}
TextureStreamingData[0] = {}
